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Wilhelm Gerner

Find out who I am, what I do and how I can assist you as Software Developer

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Step 01

From the domestic nest of Cologne out into world

My journey began in Cologne, my cherished hometown, with the desire to transform my passion for gaming and fantasy worlds into more than just a hobby. And if you believe in what you are doing, you can achieve great things. I embarked on a path that was unknown to me at this time, which has since evolved into a potentially global adventure. 

 

Find out more about me, my values, and my attitude and let's discover together how I can best assist you and your ideas to get the best value for you.

Me and a friend in Cologne

Step 02

Bachelor of Science in "Virtuelle Realitäten"  in Heidelberg

After high school, I headed to the renowned and charming city of Heidelberg along with its university SRH. There, I acquired all the essential foundations in C# programming and VR development, as well as I took my first steps in Unity. My time in Heidelberg was wonderful and provided the perfect kickoff for my career. 

Step 03

From south to north: Master of Science in "Digital Reality " at Hamburg

After earning my Bachelor's degree, I decided to switch to the well-known HAW University of Applied Sciences in Hamburg located in the northern part of Germany.

 

We all have our strengths, and I honed mine during my Master's in Digital Reality. With my assistance, you can focus more on your strengths. Take a look at my ongoing journey, which brought me to the city of Hamburg. 
 

Hochschule für Angewandte Wissenschaft Hamburg

Step 04

Somehow the academic career doesn't seem to want to get rid of me..

coming soon, stay tuned.

 

MY PORTFOLIO

01

 Unity Animation Tool based on Unity Movement SDK for Quest 3

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Master's thesis

This thesis investigates the development of a VR animation tool in Unity, utilizing real-time body tracking to dynamically adapt rigged objects to user movements. The prototype, AnimVRig Version 2.0, integrates the Unity Movement Package and GameObjectRecorder, offering a flexible and accessible solution for real-time animation customization within the Unity engine, suitable for both experienced developers and beginners.

02

VR Eductional Language Learning Game

Master Project

I am delighted to share one of my favorite projects. In the 'Advanced Programming' course, we were tasked with deepening our knowledge of Unity. This presented a unique opportunity for me to achieve two goals simultaneously. Firstly I delved further into the intricacies of the Hurricane VR Toolkit, explored animations in Unity and engaged with sophisticated programming structures resembling a quest system. Secondly I pursued a personal interest deepening my understanding of the Japanese language.
 

03

VRHorizon

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Award Winning Bachelor Project

In virtual environments users can move almost infinitely while actually staying within a small area in real space. Several techniques such as infinite walking and redirected walking have been developed for this purpose. However, to overcome their respective limitations a combination of these techniques with visual effects and tricks is necessary to create the impression of a realistic environment and movement.

 

I'm delighted to introduce the prototype of a shopping mall simulator that I along with five team members developed as our final project for our bachelor's degree. This simulator enables infinite motion in 3D within a 639 square meter virtual space, despite the constraints of a 5 x 5 meter VR sensor range, allowing players to freely explore multiple floors of a meticulously designed shopping mall. 

CHI PLAY 2020 : CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play

VRHorizon Shopping mall

Other Informations

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Meta x nextReality.Hamburg e.V. Hackathon (2024)

I had the exciting opportunity to participate in the Meta x nextReality.Hamburg e.V. Hackathon, organized as part of the MICs in collaboration with the University of Hamburg and the Hamburg University of Applied Sciences. The challenge provided by Deutsche Telekom focused on creating an enterprise solution in the V-Commerce sector using the Meta Quest 3.

During the hackathon, our team worked intensively to develop a prototype where the user takes on the role of a salesperson in a Telekom store. In this XR experience users interact with virtual customers who walk through the store, purchasing virtual goods and exploring different contracts for mobile phones and other products. This concept allows users to assume the role of a salesperson while waiting in the store, providing a realistic insight into the profession.

Working on this prototype was an incredibly enriching experience. It was fascinating to see our ideas take shape and eventually evolve into a functional solution. The teamwork and exchange of ideas with other participants were truly inspiring and further fueled my passion for XR technologies.

For more information and detailed insights into the hackathon, please visit my LinkedIn profile.

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