AnimVRig - 2.0
Master's thesis
Project Role
Everything
Project Details
This thesis investigates the development of a VR animation tool in Unity, utilizing real-time body tracking to dynamically adapt rigged objects to user movements. The prototype, AnimVRig Version 2.0, integrates the Unity Movement Package and GameObjectRecorder, offering a flexible and accessible solution for real-time animation customization within the Unity engine, suitable for both experienced developers and beginners.
The prototype was evaluated using the System Usability Scale (SUS), Simulator Sickness Questionnaire (SSQ), and Situational Awareness Rating Technique (SART), along with a custom evaluation questionnaire. Key aspects such as usability, functionality, interactivity, immersion, and technical performance were assessed.
The results indicate that the tool provides satisfactory usability and technical performance, though with varying degrees of user experience depending on task complexity. Some participants experienced minor simulator sickness symptoms, while the cognitive load was manageable overall. Users appreciated the tool’s ability to switch models and animation variants in real time, although challenges in the handling of certain advanced functions were noted. AnimVRig shows potential for use in educational and professional training contexts but also reveals areas where further refinement is needed.
In conclusion, this thesis contributes to the field by demonstrating how real-time body tracking can be integrated into VR animation workflows, providing insights into user experience challenges and interface design. The findings lay the groundwork for further advancements in VR animation technologies.
Keynotes
Masterthesis ,Animation, Rigging, Bodytracking, Meta, VR, XR
Technologies
Unity, Movement SDK, VR,
Oculus SDK
Plattform
PC, Quest 3






