Unity DOTS, Godot & Unreal Engine
Project Role
As a team of two, all tasks and responsibilities were handled collaboratively ensuring every aspect of the project was completed together.
Project Details
In three distinct two-week projects my colleague and I took on the challenge as part of the 'Game Engines' module to explore different game engines. Each project came with an additional task.
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In the first project we implemented a Unity project based on Unity's data-oriented technology stack (DOTS) delving into the intricacies of this advanced technology within the Unity environment.
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For the second project we utilized the Unreal Engine to develop a multiplayer game. After a brief familiarization with Unreal Engine we opted to reimagine the classic Snake game introducing a multiplayer dimension to the familiar concept.
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In the third project using the Godot Engine we focused on implementing a pathfinding algorithm. Our choice led us to create our version of PacMan, incorporating the learned algorithm into the game mechanics.
Keynotes
Master Projects, 2D, 3D, Multiplayer
Technologies
Unity DOTS, Burst Compiler, Godot, Unreal Engine
Plattform
PC, ANDROID


